![]() ![]() This wouldn't be so much a problem, except the average game can easily stretch on for over an hour, with long periods of absolutely nothing happening. If you are not well liked, you will be eliminated almost immediately. Sadly, multiplayer has many problems: The games are essentially decided by a popularity contest. The single player mode is dull and repetitive, making multiplayer basically the only reason to own it. This wouldn't be so much a problem, except the average game can easily stretch on for over an DO NOT BUY THIS GAME. This game is just too dull, and not worth the money. The AI is really unintelligent, and there really isn't much challenge to the game either, once you understand how it works. Personally I love the type of game GF is, but if I can play a better version for free why would I pay for this? I think it's a decent basis for a game, but they really didn't try too hard with this one. You should never have to pay for a game like Galcon Fusion, thus you should save your money if you were ever considering buying this game. I personally like the Flash game version much better. There's no story, it's basically a grab-bag style game where you select the game mode, and play through a bunch of randomized maps with no actual goal. Search Phage Wars and you'll get a better, more pretty, more sleek, more fresh version of what you would get from buying Galcon Fusion. I personally Galcon Fusion is basically an online Flash game that you could get for free, but worse. What I’m not impressed with, though, is the fact that the multiplayer servers go absolutely cold during much of the day, which makes it impossible for me to enjoy the one aspect of the game that I actually adore.Galcon Fusion is basically an online Flash game that you could get for free, but worse. But it has a multiplayer that, out of a few bare-bones elements, inspires a pretty-much endless strategy experience. So, the game has terrible music, unimpressive graphics, and a singleplayer mode that struck me as a waste of time. It’s something that simply isn’t possible in the singleplayer. And team multiplayer is even more glorious-those games are all about wordless cooperation, about games turning on a dime, about perpetrating a fantastic kind of human chaos. ![]() Other players in your game will know you by your favorite tricks. The game is so slight in visuals that player behavior takes the absolute center stage. There are such a diversity of viable strategies that by the time you’ve grasped the basic mechanics you’ve probably developed a distinctly personal play-style. And because your enemies here are people, not AI, the kind of strategy and trickery you can pull off is so much broader, so much more satisfying. By manipulating your troop output, you can trick enemies into thinking you have more or less troops than you actually do by changing your troops’ direction mid-flight,y ou can pull off some impressive feints. The result is an incredible range of strategy-incredible, really, for a game with only one kind of troop, one kind of command, and automated unit production. The pull and play of triangles is like a conversation between opponents. Everything that happens is right there on the table, ready for players to draw their own conclusions from. The units are triangles they point where they’re going. See, Galcon multiplayer is is more explicitly a kind of communication than it is in any other strategy game I’ve tried, simply because it’s so stripped down. And it did not feel like a waste of time. I played multiplayer once last week-during finals week at my college-for over three hours straight. This is mainly because the multiplayer is so fantastic. This is a game which deserved more than to be weighted down with a million irrelevancies. And then there’s the AI. It comes in ten levels, some or most of which I could not actually tell apart from one another while playing. And the developers tried to give this PC version some more totally unneeded complexity by including a seething mess of ill-explained singleplayer game modes that seem to have no reason for existing. Admirable depth evolving out of a very slight, pared-down set of mechanics. Because that’s what this game is all about: circles and triangles. ![]()
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